#DnD #Pathfinder Resource: Three (New) Half-Races of Loatia

New Half-Races for your #Roleplaying pleasure.

 

Half-dwarf:

+1 Strength +2 Constitution, +1 Wisdom, –3 Charisma: Half-dwarves, like Half-elves, are generally outcasts in either society. This makes their already naturally grouchy disposition that much worse than their pure Dwarven relatives.

Medium Size

Starting Age:

Race Adulthood Intuitive Self-Taught Trained
Half-dwarf 30 years +1d6 +2d4 +3d4

Aging:

Race Middle Age Old Venerable Maximum Age
Half-dwarf 60 years 95 years 125 years 125+ 3d20 years

Base Height and Weight:

Race Base Height Base Weight Modifier Weight Modifier
Half-dwarf, male 4 ft. 10 in. 160 lbs. 2d4 ×7 lbs.
Half-dwarf, female 4 ft. 8 in. 145 lbs. 2d4 ×7 lbs.

Steady: Half-dwarves have a base speed of 30 feet, just like Humans, but they only suffer half the normal penalties for being encumbered like Dwarves.

Low-light Vision: Half-dwarves can see in low light up to 60 feet.

Latent Greed: Half-dwarves receive a +1 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Robust: Half-dwarves receive a +1 racial bonus on saving throws against poison, spells, and spell-like abilities.

Sturdy: Half-dwarves receive a +3 racial bonus to Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Latent Stonecunning: Half-dwarves receive a check to notice stonework traps and hidden doors, whenever they pass within 10 ft of hidden stonework, actively searching or not.

Languages: Half-dwarves begin play with the Common and Dwarven languages.

 

Quarterling (Half-Halfling):

+1 /+2 Dexterity, +1 Charisma, -1/-2 Strength: Quarterlings are not as shunned as the other half-races of Loatia. They tend to be hedonistic and good-natured, but sensitive about their height if under five feet, or overly proud of it at above 5 feet. Unlike most races, their heights vary greatly and their size category, strength penalty, dexterity bonus, some racial traits, and movement are all dependent upon their starting height.

Small Size (Under 5 feet): +2 Dex, -2 Str, Movement 20

Medium Size (Over 5 feet): +1 Dex, -1 Str, Movement 30

Starting Age:

Race Adulthood Intuitive Self-Taught Trained
Quarterling 18 years +2d4 +3d4 +3d6

Aging:

Race Middle Age Old Venerable Maximum Age
Quarterling 40 years 65 years 85 years 85+ 3d20 years

Base Height and Weight:

Race Base Height Base Weight Modifier Weight Modifier
Quarterling, male 3 ft. 10 in. 60 lbs. 3d8 ×3 lbs.
Quarterling, female 3 ft. 8 in. 55 lbs. 3d8 ×3 lbs.

Heightened Senses: Quarterlings receive a +1 racial bonus on Perception checks.

Sure-Footed: Quarterlings receive a +2 racial bonus on Acrobatics and Climb checks. This bonus is reduced by one if they are medium-sized.

Weapon Familiarity: Quarterlings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.

Languages: Quarterlings begin play speaking Common and Halfling. Quarterlings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.

 

Gelfin (Half-Goblin, Half-Elf):

+4 Dexterity, -2 Charisma, -2 StrengthGelfin are a hunted race. Elves, Goblins, and Humans alike will typically kill a Gelfin on sight, while other races shun them. This is, in part, because Gelfin are almost always the product of an assault on an elven female.

They have yellow to brown mottled skin, long pointed ears, and are typically skinny. Their dispositions range from shy and untrusting, to downright murderous. For these reasons, Gelfin cannot gain ranks in any skills that require training (even class skills), except under special circumstances approved by the GM. Their hunted status usually forces them into the Rogue class with some severe limitations due to their inability to find someone to train them.

Gelfin are shunned by even the gods, and cannot cast divine spells. It is believed by some fringe scholars that the reason Gelfin can even exist is that Goblins are descendants of Elves cursed by the Night Goddess.

 

Aging:

Race Middle Age Old Venerable Maximum Age
Gelfin 55 years 90 years 185 years 185+ 6d20 years

Base Height and Weight:

Race Base Height Base Weight Modifier Weight Modifier
Gelfin, male 4 ft 65 lbs. 3d4 -1 ×2 lbs.
Gelfin, female 3 ft. 10 in. 60 lbs. 3d4 -1 ×2 lbs.

Small: Gelfin gain a +1 size bonus to AC and attack rolls, a  –1 to their CMB and CMD, and a +4 bonus on Stealth checks.

Fast: Gelfin are fast for their size, and have a base speed of 30 feet.

Darkvision: Gelfin can see in the dark up to 60 feet.

Skilled: +4 racial bonus on Ride and Stealth checks.

Sensitive Ears: Gelfin gain a +4 bonus on Perception checks and take double damage from sound based attacks.

Survialist: Gelfin gain a +4 on Survival checks to forage for food.

Languages: Gelfin begin play speaking Goblin or Elven. Gelfin with high Intelligence scores can also choose from: Common, Dwarven, Gnoll, Halfling, and Orc.

OPTIONAL TRAIT:

Tree Runner: Some Gelfin have learned to live in the treetops to hide from those who would hunt them. These Gelfin gain a +4 racial bonus on Acrobatics and Climb checks. This racial trait replaces skilled.

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